The backup game will be mounted as a "Bluray Disc" and you will be returned to XMB.Ĥ- From XMB browse the Game column until you see the "Bluray Disc" icon and press X launch it.įor RetroArch the process is similar, except that the ROMs execute directly on the emulator (you are not returned to XMB).
You will need to split the ISO, which you can learn later how to do it.ġ- Enable HEN (if it is not already enabled)ģ- Select the game and press X. I recommend to use NTFS or internal HDD because FAT32 only allows files of a maximum size of 4GB.
If your PS3 games are ISO, you can use NTFS or FAT32 and copy the ISO images to /PS3ISO in the root of the USB or internal HDD On USB ( FAT32) copy your PS3 games in folder format to /GAMES folder in the root of USB or internal HDD.
First you need to setup multiMAN.Ģ- Install multiMAN (copy the PKG to the root of your USB, then install it using Package Manager found on XMB) Whatever's the case, I'd just rip the files as cue/bin files to be stored on my desktop as the 'master copies' and then compress the games to copy them onto an SD card in whatever format is used and delete the compressed file off the desktop.It's very simple. I can remember though that people were using some special program for ripping/compressing the music/videos on the games which significantly reduced the file sizes. I'm pretty sure that Zodttd mentioned some compression formats that could be used when the emulator was in early development (for the GP2X?), but I can't remember any more than that as it was a few years ago now. Once you've got it, converting from one format to another is pretty easy if you find whatever one you have used isn't supported by PSX4All (or whatever the emulator is called now ). The slowest process is going to be getting the data from the CD onto your hard drives anyway.
(I admit tho, i haven't kept updated on the specifics of a Pandora PSX emulator, however i believe i saw a full speed video demo without frame skip a while back?)Īs long as you rip in some format that preserves both data and audio tracks from the CD, it probably doesn't really matter what format you use. Any means of making such a proprietary file format would start with a ISO or bin/cue set anyway, so rip your cd's to these image types to your hearts content. And the exe would have to be uniqe for each game, making it a very silly way to approach the concept of PSX gaming.
It wouldn't be emulating as much as providing a Pandora native executable that runs with the games data. It's common practice to modify PSX images to make them run on PSP, by providing them with a new executable, similar practice COULD be adopted for a emulator, but i fail to see the point really. Proprietary formats could be used to compress textures, said audiotracks, or by other means provide a "feature" for a emulator in the hunt of gaining full speed emulation, and i don't see this as likely, since full speed emulation likely isn't going to be a problem. And any emulator will support bin/cue & iso file formats, unless they only support a proprietary format. None is more "right" then the other, at this point.
Or pick up a free software as MagicISO, CDburnerXP, DvD Decrypter, and son.
Use what ever burning-software you already got on your computer to "rip the ROMs" and save them with the default filetype. You'll probably not need to worry about these since the more exotic file types were a result from circumventing copy protections efforts by using burning-software that was able to mimic the end results in different ways when burning the disc. iso images, but CCD, BWI, RAW, and many other formats works with most common emulators. Usually you'll be using bin/cue sets, or. SONY's example above really isn't helpful, simply due to not letting you know what file types it really is, but rather telling you what the description of said file type is. Another option some emulators support is simply compressing the whole CD image with zip, rar, och 7z. Depending on the emulator you can however get away with ripping the data track separately from the audio tracks (if any) and compress the audio tracks in to MP3's. "most" emulators" doesn't really care much about the format, since CD images typically are uncompressed, and contain little, or no "extra" data. you'd rip them to disc, and make a CD image. The CD's on the other hand, are just that. Funny, i would expect the only rom's to be present in a PSX emulator is the BIOS.